#include "SpringboardObject.h"

SpringboardObject::SpringboardObject()
{
	SetID(ObjectID::SPRINGBOARD);
}

SpringboardObject::~SpringboardObject()
{
	
}

int SpringboardObject::Update(float dt)
{
	return 0;
}

void SpringboardObject::Render()
{
	StationaryObject::Render();
}

void SpringboardObject::HandleCollision(const GameObject* collision)
{

}